Recorder.h

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00001 /*******************************************************************************
00002  * Recorder.h (JackFX) 
00003  ******************************************************************************/
00004 
00005 #ifndef _RECORDER_H_
00006 #define _RECORDER_H_
00007 
00008 #include "common.h"
00009 #include "JackFX.h"
00010 
00022 class Recorder : public ISoundElement
00023 {
00024     public:
00027         Recorder();
00028         
00031         ~Recorder();
00032 
00033         void Process(jack_nframes_t count);
00034 
00035         void Clear();
00036         void Play();
00037         void Loop(bool looping);
00038         void Stop();
00039         void Record();
00040 
00041     protected:
00042     private:
00043         bool m_recording;
00044         bool m_playing;
00045         bool m_looping;
00046 
00047         list<SoundFrame*> m_frames;
00048         list<SoundFrame*>::iterator m_location;
00049 };
00050 
00051 #endif

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